CID the Dummy: Review

Projects in the “cartoon” genre today have one goal – to please our beloved children. This is probably why we don’t criticize these games for being too simple, because there are such good jokes, such bright characters – the child will definitely like it. But when the complexity of the next adventures of hares/squirrels/robots exceeds the level of an economic simulator, you begin to sound the alarm. Because it can turn out like in the saying “Whatever a child enjoys…”, only on the contrary.

Fashionable keys, you won’t press

In a seemingly simple arcade CID the Dummy the player will have to take control of a mannequin named Dummy (what an original name!). The puppet protagonist spends 24 hours testing the strength of cars and is simply dying of boredom in the hope that someday he will leave the disgusting training ground. Finally, fate gives Dummy a chance in the form of a professor whose daughter was kidnapped. Shaking his gray hair, he asks our hero to save a young beauty from the clutches of Detroit – another professor, only evil. How could a mannequin refuse such an adventure??

To say that the plot component was www.madcasino-online.co.uk/ a success is to unfairly praise the unknown developers from Twelve Games. The characters turned out to be extremely boring and devoid of life, as if we were really looking at dolls. There are no emotional dialogues, no humor, no colorful videos. It seems that you are contemplating some cheap overseas animated series for morning viewing.

The gameplay situation is no better. Let CID the Dummy and consists of solid cliches of the genre: endless jumping over obstacles, collecting useful and not so useful objects, solving simple logical puzzles against time – with proper implementation this is forgivable. But it turned out very badly – local ordeals, due to clumsy management, turn into hellish torment for the fragile child’s psyche. The alien distribution of keys is not so bad (you can’t reassign it yourself, by the way); at the most decisive moments, the ward, for unknown reasons, completely refuses to obey the keyboard. As a result, baby Dummy constantly becomes a victim of presses, spikes, lightning and other obstacles.

Saving Private Dummy

The lack of full three-dimensionality made the passage even more difficult, especially when it comes to collisions with opponents. It is quite difficult to hit adversaries even from close distances; it is absolutely impossible to estimate “by eye” whether the enemy is on the same level as us. Because of this, half of the rare bazooka cartridges (the only weapon in the game) fly into the wall.

The dominance of the above situations leads to the fact that almost every half hour a “frightening”-looking castle appears on the screen with the inscription “Game Over”. Yes, you heard right – having died a couple of times due to the tricks of local government, we can easily start from the very beginning, having already completed a good half of. Of course, there are checkpoints here, but once you spend your entire supply of “lives,” you’ll have to start the whole epic all over again. Would you like to??

Draconian complexity and, in fact, the inability to save put an end to this game. But after a couple of levels CID the Dummy will even delight you with a variety of locations, colorful enemies and bosses. But, I bet, until now, the dear reader simply will not tolerate.

Pros: voice acting and music; level design.
Cons: "game overs"; save system; control; unreasonably high complexity; plot.